Rules & Regulations
Code of Conduct
Team Zone Athletics Code of Conduct
1. All Team Zone Athletics players, coaches, officials, parents and spectators are to conduct themselves in a way that demonstrates respect and integrity to all others.
2. The emotional and physical well-being of youth participants will always be placed above the personal desire to win.
3. Good sportsmanship will be always displayed.
4. Players, coaches, parents and spectators will always respect the decisions of the referees and players, parents and spectators will always respect the decisions of the coaches.
5. No profanity, violence or verbal threats are allowed at any event.
6. Any grievances between coaches, officials or other parties should never be communicated on or about the field of play in view of the spectators and parents.
7. All Team Zone Athletics players, coaches, officials, parents and spectators will not belittle or ridicule anyone involved in a youth sporting event, whether in private, public, in-person or online.
8. Every parent, coach, referee and spectator will do their part to keep sports fun and positive for every youth participant.
9. All players will only be eligible to play within their specified age and grade level. This promotes fair play and safety.
Fall Flag Football Rules
Fall Flag Football Rules – 1st-8th Grade
Section 1 Season Dynamic and Game Play Structure
1. The season will consist of a 4-game regular season with a 1-week playoff or consolation games.
(All Teams will play 5 games in total)
2. Team trophies will be awarded to Championship Teams; 2nd place teams will receive medals.
3. 6 on 6 Gameplay Format on a 25-yard-wide x 50-yard long fields, fields will run East to West unless a team has less than 7 athletes on game day. Then 5 on 5 format will be played.
4. Team Zone Athletics Flag Football Fall Teams will be comprised of 6-12 athletes (maximum) of any gender.
5. All games will consist of 2-20 minute halves (Running Clock) with a 3-minute half-time, with 1-30 second timeout per half.
6. Referees will be responsible for keeping time on the Field.
7. The Main Scoreboard will post a 50-minute clock for each time slot just as a reference to make sure games stay on schedule.
8. Head Coaches will receive 2-Footballs and a set of Flags for their team.
a. Once Rosters are Final, Head Coaches are responsible for communicating practice times and locations if they choose to hold Practice.
9. Practice will be determined by Head Coaches.
Section 2 Game Play Rules.
1. All Teams will start out with the ball at their own 5-yard line and have 3 downs to cross mid-field, if they do not cross mid-field the other team takes over possession at their own 5-yard line.
2. NO pass rush, Referees are responsible for enforcing a “coverage sack” if the ball is not released within 5 seconds. This is to emphasize the passing game and run game limitations.
3. If a Team crosses mid-field within 3 downs, they then have 4 downs to try and score.
4. Extra points are worth 1 point from the 5-yard line and 2 points from the 10-yard line if the attempt is successful (this is for all grade levels).
5. Flag Guarding:
a. A player cannot use their hand to swat away the opposing defender’s hands when attempting to pull a flag.
b. A player cannot cover up their flags to not allow a defender access to a Flag.
6. Fumbles: There are NO Fumble Recoveries, if a fumble occurs during an offensive possession, it will be ruled as a dead ball at the spot the fumble occurred.
7. There are no points awarded for any interception run back on any offensive possession or any extra point attempt (this is to protect the integrity of the game).
a. If an interception takes place during an offensive possession, the ball will be spotted according to where the interception took place and will be ruled a “dead ball” at the spot of the interception.
8. There are No-Safeties for any bad snap that goes over the quarterback’s head when they are at their own 5-yard line **If a snap goes over the head of a QB and into the endzone, it is a loss of down and they retain possession.
9. If a snap occurs during any other down and at any other locations on the field, it will be ruled as a dead ball at the original spot with a loss of down (For example 3rd down at the 20, snap goes over the head, the ball will be placed back at the 20 and it is 3rd down).
10. A player is ruled down where the Flag is pulled, not where the Football is when the Flag is pulled.
11. Diving is not allowed at any time to advance the Football (on offense).
a. If a player’s Flag falls off during possession of the Football, they are down where their Flag fell off (this is to help with shoving or 1 hand touch) Players and Coaches are responsible for ensuring that their Flags are worn properly.
b. If a player’s Flag falls off prior to catching a pass, they are ruled down where the catch was made, not where the Flag fell off. (2-hand touch applies)
12. Flags cannot be tied at all, if a Player’s Flags are tied and a referee notices it, that Player will be out for a play and a loss of down will occur.
13. Grade Levels 1st-3rd grade are allowed Unlimited Runs except from the 5-yard line going it, is a no run zone, and must be a forward pass.
14. Grade Levels 4th-6th are allowed 1 run on each side of the 50, no runs on extra point plays or inside the 5 on a normal possession. 7th-8th is passing only, no runs.
15. Laterals are allowed once a player has crossed the line of scrimmage with possession of the Football
16. Laterals can take place behind the line of scrimmage on passing levels, but must be advanced by throwing across the line of scrimmage after the lateral.
17. There is no physical blocking of any kind allowed on any level.
18. Grade Levels 1st—8th grade ALL Defenders must line up at a minimum of 3 yards off the line of scrimmage. Referees should use a bean bag of some sort as a point of reference for athletes.
19. Defenders may walk up on receivers at the Line of Scrimmage but cannot “jam” or “press” the receiver; This rule only applies to 4th-8th grade.
20. Tackling of any kind is prohibited; Referees are to enforce this and have the authority to eject a player for “excessive contact.”
21. All players are to be guaranteed 20 minutes of playing time per game. **This rule will be strictly enforced and if it is not followed, then the Coach will not be allowed to Coach anymore.
22. A single player may not score more than 3 Touchdowns in a single game; this is to ensure Coaches are providing other players opportunities and showing good Sportsmanship. If a player does score a 4th Touchdown, that score will be removed and will result in a loss of down.
23. The Game Clock will be kept by the referees on the field, the clock will stop in the 2nd half only on dead balls with 2:00 or less left in the game.
24. One Coach is allowed on the Field, however coaches are not allowed to talk once the huddle is broken.
Game Night Logistics
1. All Teams will be required to check-in with Team Zone Athletics Representative prior to the start of their scheduled game.
2. NO Teams are allowed on the Track at anytime.
3. Teams will exit the Field on the North and South Ends.
4. Coaches will communicate team arrival times.
5. All spectators must stay in the STANDS before and during games. No one is allowed on the track or field. Coaches and participants are the only ones allowed on the field.
6. All Scores will be displayed on the West Side of the Stadium.
7. Coaches are responsible for checking in with the Score Table at the end of the game.
8. Team Zone Athletics is not responsible for any cancellations due to weather or any other reasons beyond our control. If a Game Night is cancelled due to weather, Team Zone Athletics will work with the Joliet Park District to make the games up on the Sunday of the same week (Field Availability and Times are subject to change) **Make up games are strictly contingent on Busey Bank Field Availability.
9. Any Questions Regarding Rules should be emailed to: teamzoneathletics@gmail.com.
Section 4 Schedule, Standings and Playoffs
1. The Regular Season Schedule and Playoff Schedule will be posted on the Team Zone Athletics Website.
a. Coaches will be given a copy of the Schedule, prior to the start of the season.
b. Schedules will be emailed to all athletes and families participating in Fall Flag Football through Team Zone Athletics.
2. Standings will be kept by Team Zone Athletics and Updated on Tuesdays of the current Game Week.
a. Standings for each Division will be posted on the Team Zone Athletics Website.
3. Any discrepancies in scores or standings should be brought up to Team Zone Athletics.
4. Team Zone Athletics will defer to the Score that was reported by the Referees and Scorekeeper.
5. All Teams will participate in the Playoffs. Playoff Structure will be as follows:
a. There are 4 Teams in each Division, the Top 2 will play for the Championship and the lower 2 will compete in the Consolation Bracket.
6. Tie-Breakers:
a. Head to Head Record against opponents is the 1st Tie-Breaker.
b. Opponent Win Percentage of the Top 4 Teams is the 2nd Tie-Breaker.
c. Points for and against do not count for Standings or Tie-Breakers (this is to ensure that Teams are not running up the score or not allowing teams to score).
Football Sizes used in Games:
1st-3rd Grade: PeeWee
4th-6th Grade: Junior
7th-8th Grade: Youth
Spring Youth Flag Football Rules – 1st-6th Grade
Section 1: Season Dynamics & Game Structure
Season Overview
- Referees will flip a coin to determine first possession.
- The team listed first on the schedule calls the coin toss.
- Teams are required to take opposite sidelines.
- The team that wins the coin toss may choose its sideline.
- The season consists of:
- Five (5) regular-season games
- One (1) playoff or consolation game
- All teams will play a total of six (6) games
- All regular-season games that end in a tie will remain a tie. There is no overtime during the regular season.
Team Composition
- Teams may consist of up to 12 athletes maximum.
- Teams may be co-ed (any gender).
Field & Game Format
- 6-on-6 gameplay format.
- Field dimensions: 22 yards wide x 50 yards long.
- Games consist of:
- Two (2) 20-minute halves (running clock)
- Three (3) minute halftime
- One (1) 30-second timeout per team, per half
Officials & Equipment
- Referees are responsible for:
- Keeping the official game clock
- Enforcing all rules
- Footballs and flags are provided by Team Zone Athletics.
- All equipment must be returned immediately after games.
Practices
- Location and Times are determined by head coaches
Field Transitions
- Teams may warm up on their assigned field for 10 minutes prior to game time.
- Teams must remain on the perimeter of the field until their scheduled game.
- Teams must exit the field immediately after games.
- Team talks may take place along the perimeter of the field to keep games on schedule.
Section 2: Gameplay Rules
Possession & Downs
- All teams begin possession at their own 5-yard line.
- Teams have three (3) downs to cross midfield.
- If unsuccessful, possession switches to the opposing team at their own 5-yard line.
- Once midfield is crossed:
- Teams receive four (4) downs to score.
Passing & Rushing
- No pass rush is allowed.
- Referees will enforce a 5-second coverage sack if the ball is not released.
- This rule emphasizes passing and limits run dominance.
Scoring
- Extra point attempts:
- 1 point from the 5-yard line
- 2 points from the 10-yard line
Interceptions
- No points are awarded for interception returns.
- Interceptions are ruled dead balls at the spot of the interception.
- Applies to offensive possessions and extra point attempts.
Fumbles
- There are no fumble recoveries.
- Any fumble is ruled a dead ball at the spot of the fumble.
Snaps & Dead Balls
- There are no safeties for bad snaps at the offense’s 5-yard line.
- If a snap goes into the end zone:
- Loss of down
- Offense retains possession
- Any other bad snap:
- Ball returns to the original spot
- Loss of down
Player Down Rules
- A player is ruled down where the flag is pulled, not where the football is.
- Diving to advance the football is not allowed.
Flag Rules
- Flag guarding is prohibited:
- Players may not swat away defenders’ hands.
- Players may not cover or shield flags.
- If a flag falls off during possession:
- Player is down where the flag fell off.
- If a flag falls off before a catch:
- Player is down at the point of the catch (two-hand touch applies).
- Flags may not be tied.
- If discovered:
- Player sits out one play
- Loss of down
Section 3: Grade-Level Specific Rules
Running & Passing
1st–2nd Grade
- Unlimited runs.
3rd–4th Grade
- One run inside.
- One run outside.
- From the 5-yard line and in:
- No-run zone
- Must be a forward pass.
5th–6th Grade
- Passing only.
- All passes must be completed beyond the line of scrimmage.
Laterals
- Laterals are allowed after crossing the line of scrimmage.
- Laterals may occur behind the line of scrimmage on passing-only levels.
- The ball must still cross the line of scrimmage via a forward pass.
Defense Alignment
1st–2nd & 3rd–4th Grades
- Defenders must line up at least 3 yards off the line of scrimmage.
- Referees may use a bean bag as a marker.
5th–6th Grade
- Defenders may align at the line of scrimmage.
- No jamming or pressing receivers allowed.
Contact Rules
- No physical blocking at any level.
- Tackling is strictly prohibited.
- Referees may eject players for excessive contact.
Playing Time & Sportsmanship
- All players must receive at least 20 minutes of playing time per game.
- This rule is strictly enforced.
- Failure to comply results in coach removal.
Scoring Limitation (1st–4th Grades Only)
- A player may score no more than three (3) touchdowns per game.
- A fourth touchdown:
- Is removed from the score
- Results in a loss of down
Coaches on the Field
- 1st–2nd & 3rd–4th Grades: One coach allowed on the field.
- All other grade levels: Coaches must remain on the sideline.
Section 4: Equipment & Football Sizes
- 1st–2nd Grade: Peewee
- 3rd–4th Grade: Junior
- 5th–6th Grade: Youth
Section 5: Game Night Logistics
- Teams may warm up 10 minutes prior to game time.
- Teams must clear the field immediately after games.
- Team Zone Athletics is not responsible for cancellations due to weather or circumstances beyond its control.
- If games are cancelled due to weather:
- Team Zone will attempt to reschedule
- Make-up games are not guaranteed and depend on facility availability.
Section 6: Penalties & Enforcement
Penalties May Include
- Pass interference
- Holding
- Personal fouls
- Unsportsmanlike conduct
Penalty Outcomes
- Loss of down or automatic first down
- Five (5) yard gain or loss depending on infraction
Safety Enforcement
- Any athlete who intentionally pushes, shoves, hits, or endangers another player may be:
- Removed from the game
- Disciplined at referee discretion
Section 7: Schedule, Standings & Playoffs
Schedules & Standings
- Posted on the Team Zone Athletics website.
- Coaches receive rosters and schedules prior to the season.
- Coaches are responsible for communicating details to families.
- Standings are updated weekly.
- Referee-reported scores are final.
Playoff Structure
- All teams qualify.
- 4 teams: Top 2 Championship | Bottom 2 Consolation
- 6 teams: Top 2 Championship | Remaining 4 Consolation
- 8 teams: Top 2 Championship | Remaining 6 Consolation
- If possible, the bracket structure could be played based on facility availability.
Tiebreakers
- Head-to-head record
- Opponent win percentage of the Top 4 Teams
- Total points allowed (least)
- Points for do not count
- If needed, a 20-minute play-in game determines seeding
Section 8: Coaches, Uniforms & Sidelines
Coaches
- Offensive coaches have 30 seconds to call a play.
- Wristbands strongly encouraged.
- Time is for play selection only.
Uniforms & Sideline Access
- Players must wear official Team Zone jerseys.
- Only registered coaches wearing Team Zone coach shirts may be on the sidelines.
Section 9: Parent & Spectator Conduct
- Spectators must remain off sidelines and around the field perimeter.
- All spectators must follow the Team Zone Code of Conduct.
- No foul or abusive language.
- Violations may result in removal.
Section 10: Team Zone Code of Conduct
- Zero Tolerance Policy enforced.
- Not permitted:
- Pushing or shoving
- Taunting or threats
- Foul or abusive language
- Blatant contact may result in removal from games or the league based on severity and age level.
Spring Girls Flag Football Rules – 6th-8th Grade
Section 1: League Overview & Season Structure
- Season Format
- The season consists of five (5) regular-season games.
- Each location (Hinsdale South HS and Joliet Park District) will host a Championship or Consolation Game.
- The Junior High team that wins at each location will advance to the Grand Championship Game at Joliet Park District.
- All teams will play a minimum of six (6) games total.
- Team Composition
- Teams consist of up to twelve (12) athletes maximum.
- Gameplay format is 6-on-6.
- There is no overtime during regular-season games.
- Game Length & Timing
- Games consist of two (2) 20-minute halves with a running clock.
- Halftime is 3 minutes.
- Each team is allowed one (1) 30-second timeout per half.
- Referees are responsible for keeping official time and score.
- Coin Toss & Sideline Selection
- Referees will flip a coin to determine possession.
- The team listed first on the schedule calls the toss.
- The team that wins the coin toss is the home team. Teams are required to take opposite sidelines
- Practices
- Practice times and locations are determined by volunteer head coaches.
- Equipment
- Footballs and flags are provided by Team Zone Athletics.
- Football size (6th–8th Grade): Youth Size 7.
Section 2: Field Setup & Player Alignment
- Offensive Alignment
- The quarterback must line up at least 2 yards behind the center.
- The quarterback may not line up under center.
- Snaps may be between the legs or side snaps.
- The center is an eligible receiver.
- Defensive Alignment
- All defenders must line up a minimum of 1 yard off the line of scrimmage.
- There is no required number of players on the line of scrimmage for offense or defense.
Section 3: Possession, Downs & Scoring
- Starting Possession
- All possessions begin at the offense’s own 5-yard line.
- Teams have three (3) downs to cross midfield.
- If midfield is not crossed, the opposing team takes possession at their own 5-yard line.
- After Crossing Midfield
- Once midfield is crossed, the offense receives four (4) downs to score.
- Extra Points
- 1 point from the 3-yard line
- 2 points from the 10-yard line
- Scoring Limits
- A single player may score no more than three (3) touchdowns per game.
- Quarterback passing touchdowns do not count toward this limit.
- If a player scores a fourth touchdown, the score is removed and results in a loss of down.
Section 4: Quarterback Rules, Blitzing & Passing
- Pass Clock
- The quarterback has 5 seconds to release the ball.
- If the ball is not released within 5 seconds, the play is whistled dead (coverage sack).
- Blitz Rules
- Defense is allowed:
- One blitz during the first three downs (to midfield)
- One blitz after crossing midfield
- Blitzes may occur at any time.
- The quarterback may run only if there is a blitz.
- Quarterbacks may not run unless blitzed.
- Unlimited runs are allowed for other players.
Section 5: Running, Passing & Ball Handling
- Flag Pulling & Downed Players
- A player is ruled down where the football is when the flag is pulled.
- Flag guarding is illegal, including:
- Swatting defender’s hands
- Covering or shielding flags
- Flags Falling Off
- If a player’s flag falls off during possession, the ball is dead where the flag fell.
- If a player’s flag falls off before a catch, the player is down where the catch is made (two-hand touch applies).
- Flags may not be tied.
- If tied flags are discovered, the player sits out for one play and a loss of down is enforced.
- Fumbles & Interceptions
- No fumble recoveries — all fumbles are dead balls at the spot of the fumble.
- Interceptions may be advanced.
- If returned for a touchdown: normal score + extra point.
- If stopped: offense starts at their own 5-yard line.
- Interceptions during extra-point attempts do not earn defensive points.
- Laterals
- Laterals are allowed:
- Behind the line of scrimmage
- After crossing the line of scrimmage
Section 6: Contact, Blocking & Player Safety
- Contact Rules
- Tackling is strictly prohibited.
- Referees may eject a player for excessive contact.
- Blocking
- No physical blocking of any kind is allowed.
- Hands may not be used.
- No contact may be initiated by a blocker.
- Diving & Movement
- Diving, jumping, and spinning are allowed for:
- Catching passes
- Flag pulling
- Scoring
- Playing Time
- All players are guaranteed a minimum of 20 minutes of playing time per game.
- This rule is strictly enforced.
- Failure to comply results in coach removal.
Section 7: Defensive Scoring
- Defensive Points
- Defense earns:
- 2 points for stopping an offense from crossing midfield within the first 3 downs.
- 3 points for an interception not returned for a touchdown.
- If an interception is returned for a touchdown:
- Normal touchdown + extra point
- No 3 defensive points awarded
- Defensive points are not awarded on 1- or 2-point conversion interceptions.
Section 8: Coaches, Uniforms & Sideline Rules
- On-Field Coaches
- One coach is allowed on the field for offense.
- One coach is allowed on the field for defense.
- Only one coach total per team may be on the field at a time.
- Coaches must stay out of the play.
- Play Calling
- Offensive coaches have 30 seconds to call each play.
- Wristbands are strongly encouraged.
- The 30 seconds is only for play selection, not instruction or diagramming.
- Uniforms & Access
- Players must wear their official Team Zone jersey.
- Only registered coaches may be on the sidelines and must wear Team Zone coach shirts.
- Parents and spectators may not throw balls, play football, or engage in on-field activity.
Section 9: Parent & Spectator Conduct
- Spectators must remain in the stands and are not allowed to sit on the track/field.
- Parents and spectators must follow the Team Zone Code of Conduct.
- Foul or inappropriate language is not tolerated.
- Violations may result in removal from the facility.
Section 10: Penalties
Referees may call:
- Pass interference
- Holding
- Personal fouls
- Unsportsmanlike conduct
Penalty Outcomes
- Loss of down or automatic first down
- 5-yard gain or loss depending on the infraction
- Any player who intentionally shoves, pushes, hits, or endangers another athlete may be removed from the game and disciplined at the referee’s discretion.
Section 11: Game Night Logistics
- Teams may warm up in grass areas on the north or south ends of the field.
- Teams must remain off the track until prior games conclude.
- No teams are allowed on the track at any time.
- Teams will exit the field on the north and south ends.
- Teams may enter practice areas no earlier than 45 minutes before game time.
- Scores will be displayed on the west side of the stadium.
- Weather cancellations:
- Coaches must notify players by call or text
- Updates will also be posted on Team Zone social media
- Team Zone Athletics is not responsible for cancellations beyond its control and does not guarantee make-up games.
- IF A REGULAR SEASON GAME ENDS IN A TIE, THERE WILL BE NO OVERTIME PLAYED. THE GAME WILL END IN A TIE.
Section 12: Schedule, Standings & Playoffs
- Schedules and playoffs will be posted on the Team Zone Athletics website.
- Coaches receive rosters and schedules before the season begins.
- Standings are updated every Tuesday.
- Score discrepancies must be reported to Team Zone Athletics.
- Official scores reported by referees and scorekeepers are final.
Playoff Formats
- 8 teams: Top 2 play for championship; next 2 for 3rd/4th; remaining teams play consolation
- 6 teams: Top 2 championship; next 2 for 3rd/4th; last 2 for 5th/6th
- 4 teams: Top 2 championship; bottom 2 consolation
- Team Zone reserves the right to adjust the playoff format based on field availability
Tiebreakers
- Head-to-head record
- Opponent win percentage of the Top 4 Teams
- Total points allowed (least)
- Points for do not count
- If needed, a 20-minute play-in game determines seeding
Section 13: Team Zone Code of Conduct
Team Zone Athletics enforces a Zero Tolerance Policy. Pushing, shoving, taunting, threats, and foul language are not permitted. Athletes may be removed from the game or league based on severity, age and grade level. This promotes fair play and safety. While flag football is non-contact, blatant contact will not be tolerated. Athletes may be removed from a game or league based on severity, age, and grade level to ensure safety and fair play.
Spring Girls Flag Football Rules – 3rd-5th Grade
Section 1: League Overview & Season Structure
- Season Format
- The season consists of five (5) regular-season games.
- All teams will play a minimum of six (6) games total.
- 6 on 6 Gameplay Format on a 22-yard wide x 50-yard long field
- Team Composition
- Teams consist of up to twelve (12) athletes maximum.
- Gameplay format is 6-on-6.
- There is no overtime during regular-season games.
- Game Length & Timing
- Games consist of two (2) 20-minute halves with a running clock.
- Halftime is 3 minutes.
- Each team is allowed one (1) 30-second timeout per half.
- Referees are responsible for keeping official time and score.
- Game clock stops only in the 2nd half with 2:00 or less remaining on dead balls
- Coin Toss & Sideline Selection
- Referees will flip a coin to determine possession.
- The team listed first on the schedule calls the toss.
- The team that wins the coin toss is the home team. Teams are required to take opposite sidelines
- Practices
- Practice times and locations are determined by volunteer head coaches.
- Equipment
- Footballs and flags are provided by Team Zone Athletics.
- Football size (3rd-5th Grade): PEEWEE OR JUNIOR
Section 2: Field Setup & Player Alignment
- Offensive Alignment
- The quarterback must line up at least 2 yards behind the center.
- The quarterback may not line up under center.
- Snaps may be between the legs or side snaps.
- The center is an eligible receiver.
- Defensive Alignment
- All defenders must line up a minimum of 1 yard off the line of scrimmage.
- There is no required number of players on the line of scrimmage for offense or defense.
Section 3: Possession, Downs & Scoring
- Starting Possession
- All possessions begin at the offense’s own 5-yard line.
- Unlimited Runs are allowed but from the 5-yard line going in, it’s a no run zone and must be a forward pass, including extra points.
- All Teams will start out with the ball at their own 5-yard line and have 3 downs to cross mid-field, if they do not cross mid-field the other team takes over possession at their own 5-yard line
- If a Team crosses mid-field within 3 downs, they then have 4 downs to try and score
- NO pass rush, Referees are responsible for enforcing a “coverage sack” if the ball is not released within 5 seconds.
- Extra Points
- 1 point from the 3-yard line
- 2 points from the 10-yard line
- There are no points awarded for any interception run back on any offensive possession or any extra point attempt
- Scoring Limits
- A single player may score no more than three (3) touchdowns per game.
- Quarterback passing touchdowns do not count toward this limit.
- If a player scores a fourth touchdown, the score is removed and results in a loss of down.
Section 4: Quarterback Rules, Blitzing & Passing
- Pass Clock
- The quarterback has 5 seconds to release the ball.
- If the ball is not released within 5 seconds, the play is whistled dead (coverage sack).
- Blitz Rules
- No blitzing is allowed at this level
Section 5: Running, Passing & Ball Handling
- Flag Pulling & Downed Players
- A player is ruled down where the football is when the flag is pulled.
- Flag guarding is illegal, including:
- Swatting defender’s hands
- Covering or shielding flags
- Flags Falling Off
- If a player’s flag falls off during possession, the ball is dead where the flag fell.
- If a player’s flag falls off before a catch, the player is down where the catch is made (two-hand touch applies).
- Flags may not be tied.
- If tied flags are discovered, the player sits out for one play and a loss of down is enforced.
- Fumbles & Interceptions
- No fumble recoveries — all fumbles are dead balls at the spot of the fumble.
- Interceptions may be not be advanced. There are no points awarded for any interception return on any offensive possession or any extra point attempt. The team that intercepted takes over on offense.
- Laterals are allowed:
- Behind the line of scrimmage
- After crossing the line of scrimmage
Section 6: Contact, Blocking & Player Safety
- Contact Rules
- Tackling is strictly prohibited.
- Referees may eject a player for excessive contact.
- Blocking
- No physical blocking of any kind is allowed.
- Hands may not be used.
- No contact may be initiated by a blocker.
- Diving & Movement
- Diving, jumping, and spinning are allowed for:
- Catching passes
- Flag pulling
- Scoring
- Playing Time
- All players are guaranteed a minimum of 20 minutes of playing time per game.
- This rule is strictly enforced.
- Failure to comply results in coach removal.
- A single player may not score more than 3 Touchdowns in a single game; this is to ensure Coaches are providing other players opportunities and showing good Sportsmanship
- If a player does score a 4th Touchdown, that score will be removed and will result in a loss of down
Section 7: Defense
- ALL Defenders must line up at a minimum of 3 yards off the line of scrimmage. Referees should use a bean bag of some sort as a point of reference for athletes.
- Fumbles: There are NO Fumble Recoveries, if a fumble occurs during an offensive possession, it will be ruled as a dead ball at the spot the fumble occurred
Section 8: Coaches, Uniforms & Sideline Rules
- On-Field Coaches
- One coach is allowed on the field for offense.
- One coach is allowed on the field for defense.
- Only one coach total per team may be on the field at a time.
- Coaches must stay out of the play.
- Play Calling
- Offensive coaches have 30 seconds to call each play.
- Wristbands are strongly encouraged.
- The 30 seconds is only for play selection, not instruction or diagramming.
- Uniforms & Access
- Players must wear their official Team Zone jersey.
- Only registered coaches may be on the sidelines and must wear Team Zone coach shirts.
- Parents and spectators may not throw balls, play football, or engage in on-field activity.
Section 9: Parent & Spectator Conduct
- Spectators must remain in the stands and are not allowed to sit on the track/field.
- Parents and spectators must follow the Team Zone Code of Conduct.
- Foul or inappropriate language is not tolerated.
- Violations may result in removal from the facility.
Section 10: Penalties
Referees may call:
- Pass interference
- Holding
- Personal fouls
- Unsportsmanlike conduct
Penalty Outcomes
- Loss of down or automatic first down
- 5-yard gain or loss depending on the infraction
- Any player who intentionally shoves, pushes, hits, or endangers another athlete may be removed from the game and disciplined at the referee’s discretion.
Section 11: Game Night Logistics
- Teams may warm up in grass areas on the north or south ends of the field.
- Teams must remain off the track until prior games conclude.
- No teams are allowed on the track at any time.
- Teams will exit the field on the north and south ends.
- Teams may enter practice areas no earlier than 45 minutes before game time.
- Scores will be displayed on the west side of the stadium.
- Weather cancellations:
- Coaches must notify players by call or text
- Updates will also be posted on Team Zone social media
- Team Zone Athletics is not responsible for cancellations beyond its control and does not guarantee make-up games.
- IF A REGULAR SEASON GAME ENDS IN A TIE, THERE WILL BE NO OVERTIME PLAYED.
Section 12: Schedule, Standings & Playoffs
- Schedules and playoffs will be posted on the Team Zone Athletics website.
- Coaches receive rosters and schedules before the season begins.
- Standings are updated every Tuesday.
- Score discrepancies must be reported to Team Zone Athletics.
- Official scores reported by referees and scorekeepers are final.
Playoff Formats
- 8 teams: Top 2 play for championship; next 2 for 3rd/4th; remaining teams play consolation
- 6 teams: Top 2 championship; next 2 for 3rd/4th; last 2 for 5th/6th
- 4 teams: Top 2 championship; bottom 2 consolation
- Team Zone reserves the right to adjust the playoff format based on field availability
Tiebreakers
- Head-to-head record
- Opponent win percentage of the Top 4 Teams
- Total points allowed (least)
- Points for do not count
- If needed, a 20-minute play-in game determines seeding
Section 13: Team Zone Code of Conduct
Team Zone Athletics enforces a Zero Tolerance Policy. Pushing, shoving, taunting, threats, and foul language are not permitted. Athletes may be removed from the game or league based on severity, age and grade level. This promotes fair play and safety. While flag football is non-contact, blatant contact will not be tolerated. Athletes may be removed from a game or league based on severity, age, and grade level to ensure safety and fair play.
Spring 7 on 7 Rules - Boys 7th-8th Grade
Section 1: Season Overview & Game Structure
League Format
- Teams consist of athletes in 7th–8th Grade
- Team rosters may include up to 15 athletes (maximum)
- Season includes:
- 5-game regular season
- 1 week of playoffs or consolation games
- All teams play a total of 6 games
Game Length & Timing
- Games consist of two 20-minute halves (running clock)
- 3-minute halftime
- One 30-second timeout per half
- Referees are responsible for keeping score and game clock
- Game clock stops only in the 2nd half with 2:00 or less remaining on dead balls
Equipment
- Footballs are provided by Team Zone Athletics
- Football size: Youth Size 7
Coin Toss & Possession
- Referees conduct a coin toss to determine first possession
- Team listed first on the schedule calls the toss
- Teams are required to take opposite sidelines
- The team that wins the coin toss is the home team
Style of Play
- This is one-hand touch football — no flags are used
- If referees determine play has become too aggressive or unsafe, flags will be implemented for the remainder of the season
Section 2: Game Play Rules
Offensive Rules
- Teams may use a center, however the center is not an eligible receiver
- If no center is used:
- Ball is placed on a QB tee and a 5-second buzzer will be used
Quarterback rules:
- QB has 5 seconds to pass
- No defensive rushing is allowed
- QB may not run the ball to gain yardage
- If no pass is made within 5 seconds, play is blown dead
Downs & Field Progression
- Possession starts at the 40-yard yard line
- Teams have 3 downs to cross midfield
- Failure to cross midfield results in a turnover, with the opposing team starting at the 40 yard line
- Once midfield is crossed:
- Team receives 4 downs to score
Passing & Ball Movement
- All passes must be forward passes
- Laterals are allowed only after a completed forward pass
- No kicking or punting
Fumbles & Ball Control
- Fumbles are ruled dead at the spot of the fumble. The ball is placed where the ball hit the ground.
Defense & Scoring
- Defensive scoring:
- Interception = 3 points and turnover on downs
- Defensive stop (failure to gain first down) = 2 points and possession
- When a defense takes over on downs, ball is placed at the 40-yard line
Player Safety & Contact
- A player is ruled down when touched by an opponent
- Diving is not allowed at any time to advance the football
Section 3: Field Setup & Game Format
Field Dimensions
- 40 yards long
- 160 feet wide
- 10-yard end zones
Game Administration
- Clock and score are maintained by on-field referees
Section 4: Game Night Logistics
- Teams may warm up 10 minutes prior to each game
- Teams must exit the field immediately after games to stay on schedule
- Team Zone Athletics is not responsible for cancellations due to weather or circumstances beyond its control
Section 10: Penalties & Enforcement
Referees may call:
- Pass interference
- Holding
- Personal fouls
- Unsportsmanlike conduct
Penalty Outcomes
- Loss of down or automatic first down
- 5-yard gain or loss depending on the infraction
Any player who intentionally shoves, pushes, hits, or endangers another athlete may be removed from the game and disciplined at the referee’s discretion
Section 6: Schedule, Standings & Playoffs
- Schedules and playoffs will be posted on the Team Zone Athletics website.
- Coaches receive rosters and schedules before the season begins.
- Standings are updated every Tuesday.
- Score discrepancies must be reported to Team Zone Athletics.
- Official scores reported by referees and scorekeepers are final.
Playoff Formats
- 8 teams: Top 2 play for championship; next 2 for 3rd/4th; remaining teams play consolation
- 6 teams: Top 2 championship; next 2 for 3rd/4th; last 2 for 5th/6th
- 4 teams: Top 2 championship; bottom 2 consolation
- Team Zone reserves the right to adjust playoff format based on field availability
Tiebreakers
- Head-to-head record
- Opponent win percentage of the Top 4 Teams
- Total points allowed (least)
- Points for do not count
- If needed, a 20-minute play-in game determines seeding
Section 7: Snap & Safety Rules
- No safeties are awarded for bad snaps
- If snap goes over QB’s head:
- At own 5-yard line and into end zone: loss of down, offense retains ball
- Any other location: dead ball at original spot with loss of down
Section 8: Coaches, Uniforms & Sidelines
Coaches
- Coaches are not allowed on the field
- May briefly enter to call a play, then must return to sideline
- Offensive coaches have 30 seconds to call a play
- Wristbands strongly encouraged
- Time is for play selection only, not instruction
Uniforms & Access
- Players must wear official Team Zone jerseys
- Only registered coaches with Team Zone coach shirts allowed on sidelines
Playing Time & Sportsmanship
- All players must receive at least 20 minutes of playing time per game.
- This rule is strictly enforced.
- Failure to comply results in coach removal.
Section 9: Parent & Spectator Conduct
- Spectators must remain in the stands and are not allowed to sit on the track/field.
- All spectators must follow the Team Zone Code of Conduct
- No foul or inappropriate language
- Violations may result in removal from the facility
- Parents and spectators:
- May not throw footballs
- May not enter the field or participate in activities
Section 10: Team Zone Code of Conduct
Team Zone Athletics enforces a Zero Tolerance Policy. Pushing, shoving, taunting, threats, and foul language are not permitted. Athletes may be removed from the game or league based on severity, age and grade level. This promotes fair play and safety.
While 7 on 7 football is non-contact, blatant contact will not be tolerated. Athletes may be removed from a game or league based on severity, age, and grade level to ensure safety and fair play.
Section 11: Weather Cancellations
- Coaches notify players via call or text
- Updates will be posted on Team Zone Athletics social media
- Make-up games are not guaranteed
Playing Time & Sportsmanship
- All players must receive at least 20 minutes of playing time per game.
- This rule is strictly enforced.
- Failure to comply results in coach removal.
Scoring Limitation (1st–4th Grades Only)
- A player may score no more than three (3) touchdowns per game.
- A fourth touchdown:
- Is removed from the score
- Results in a loss of down
Coaches on the Field
- 1st–2nd & 3rd–4th Grades: One coach allowed on the field.
- All other grade levels: Coaches must remain on the sideline.
Spring 7 on 7 Rules - Girls HS 9th-12th Grade
Section 1: Division, Season Structure & Equipment
Division
- One High School Girls Division consisting of grades 9–12
- Teams do not need to include all grade levels
Season Format
- 5-game regular season followed by one consolation/championship game
Required Equipment
- Mouthguards are mandatory for all High School Girls players
- Referees will check mouthguards before each game
- Football Size: Youth Size 7
Section 2: Game Format & Field Setup
- Coin toss determines first possession
- Team listed first on the schedule calls the toss
- Teams are required to take opposite sidelines
- The team that wins the coin toss is the home team
- Field dimensions:
- 40 yards long
- 60 feet wide
- 10-yard end zones
- Game length:
- Two 20-minute halves
- 3-minute halftime
- Game clock:
- Kept by referees
- Clock stops only in the 2nd half with 2:00 or less remaining on dead balls
Section 3: Offensive Rules
- Teams play 7-on-7
- Center snap may snap ball from side or between legs
- Center is an eligible receiver
- Quarterback rules
- 5-second pass clock
- Unlimited blitzing allowed by the defense
- Quarterback can run any time there is a blitz (does not count towards run count); can run at any time overall but only 1 run allowed for every new set of downs
- Quarterback cannot be under center – must be a minimum of 2 yards back
- All passes must be forward
- Laterals allowed and can take place behind the line of scrimmage
- No kicking or punting
- There is no physical blocking of any kind allowed on any level – no hands can be used in blocking and physical contact cannot be initiated by a blocker.
Section 4: Downs, Yardage & Scoring
Advancing the Ball
- Ball starts at the 40-yard line
- 3 plays to cross the 25-yard line
- 1 run allowed
- 3 plays to cross the 10-yard line
- 1 run allowed
- 4 plays to score
- 1 run allowed
- No runs from the 5-yard line in (No-Run Zone)
Extra Points
- From the 3-yard line: 1 point (pass only – shuffle passes count)
- From the 10-yard line: 2 points (run or pass)
Turnovers
- Failure to score results in a turnover
- Ball placed at the 40-yard line on change of possession
Section 5: Defense & Turnover Scoring
- Interception: Defense earns 3 points
- Ball can be advanced on an interception. If the intercepting team returns the interception for a touchdown it counts as a normal score and is followed by an extra point. If the intercepting team is stopped before returning the interception for a touchdown, the intercepting team’s offense takes over like normal on the 40-yard line and the intercepting team is awarded 3 points.
- Results in a turnover on downs
- Defensive Stop: Defense earns 2 points
- Only awarded if stop occurs within the first 3 plays
- No defensive points are awarded:
- On 1- or 2-point conversion interceptions
- ALL Defenders must line up at a minimum of 1 yard off the line of scrimmage. There is no requirement for number of players on the line of scrimmage for offense or defense.
Section 6: Ball Control & Flag Rules
Fumbles
- Dead ball at the spot of the fumble. The ball is placed where the ball hit the ground.
Flag Pulling
- Player is down where the ball is when the flag is pulled.
- Flag guarding is illegal.
- No swatting defender’s hands
- No covering or shielding flags
- Flags may not be tied
- If discovered: player sits out one play and loss of down
- Flag belt must be clearly visible at all times – if necessary, shirts must be tucked in and no other items can be dangling from belt resembling a flag
- Diving, jumping and spinning are allowed (on offense and defense), including diving for a catch, into the endzone or to capture a flag.
Flag Falls Off
- During possession: player is down where flag fell
- Prior to catch: player is down where the catch is made (2-hand touch applies)
- Players and coaches are responsible for proper flag placement
Section 7: Snap & Safety Rules
- No safeties are awarded for bad snaps
- If snap goes over QB’s head:
- At own 5-yard line and into end zone: loss of down, offense retains ball
- Any other location: dead ball at original spot with loss of down
Section 8: Coaches, Uniforms & Sidelines
Coaches
- Coaches are not allowed on the field
- May briefly enter to call a play, then must return to sideline
- Offensive coaches have 30 seconds to call a play
- Wristbands strongly encouraged
- Time is for play selection only, not instruction
Uniforms & Access
- Players must wear official Team Zone jerseys
- Only registered coaches with Team Zone coach shirts allowed on sidelines
Section 9: Parent & Spectator Conduct
- Spectators must remain in the stands and are not allowed to sit on the track/field.
- All spectators must follow the Team Zone Code of Conduct
- No foul or inappropriate language
- Violations may result in removal from the facility
- Parents and spectators:
- May not throw footballs
- May not enter the field or participate in activities
Section 10: Penalties & Enforcement
Referees may call:
- Pass interference
- Holding
- Personal fouls
- Unsportsmanlike conduct
Penalty Outcomes
- Loss of down or automatic first down
- 5-yard gain or loss depending on the infraction
Any player who intentionally shoves, pushes, hits, or endangers another athlete may be removed from the game and disciplined at the referee’s discretion.
Section 11: Game Night Logistics
- Warm-ups permitted in grass areas on north or south ends
- Teams must stay off the track until prior games conclude
- No teams allowed on the track at any time
- Teams enter practice areas no earlier than 45 minutes before game time
- Scores displayed on west side of the stadium
- IF A REGULAR SEASON GAME ENDS IN A TIE, THERE WILL BE NO OVERTIME PLAYED.
Weather Cancellations
- Coaches notify players via call or text
- Updates posted on Team Zone social media
- Team Zone Athletics does not guarantee make-up games
Section 12: Schedule, Standings & Playoffs
Schedules & Standings
- Posted on Team Zone Athletics website
- Coaches receive rosters and schedules before season
- Standings updated every Tuesday
- Referee-reported scores are final
Playoff Formats
- 8 Teams:
- Top 2 → Championship
- Next 2 → 3rd/4th
- Remaining 4→ Consolation
- 6 Teams:
- Top 2 → Championship
- Next 2 → 3rd/4th
- Last 2 → 5th/6th
- 4 Teams:
- Top 2 → Championship
- Bottom 2 → Consolation
- Team Zone may adjust playoff format based on field availability
Tiebreakers
- Head-to-head record
- Opponent win percentage
- Record against the top 4 teams
- Total points allowed (least)
- Points for do not count
- If needed, a 20-minute play-in game determines seeding
Section 13: Team Zone Code of Conduct
Team Zone Athletics enforces a Zero Tolerance Policy. Pushing, shoving, taunting, threats, and foul language are not permitted. Athletes may be removed from the game or league based on severity, age and grade level. This promotes fair play and safety.
While flag football is non-contact, blatant contact will not be tolerated. Athletes may be removed from a game or league based on severity, age, and grade level to ensure safety and fair play.
Tiny Flag Football Rules - Pre-K-Kindergarten
Tiny Flag is an instructional league focused on learning, confidence, and FUN!
Gameplay & Structure
- No tackling, no contact, no blocking — flag pulling only
- 20-minute practice + 20-minute scrimmage each session
- Everyone plays — equal participation encouraged
- No score kept — we celebrate effort, not wins or losses
- PeeWee-size footballs used for age-appropriate play
Equipment & Attire
- Mouthguards not required (can be a distraction at this age)
- Game shirts are provided
- Cleats optional — turf shoes or gym shoes welcome
Coaching, Safety & Sportsmanship
- Coaches are on the field to guide athletes and keep them safe
- Positive sideline behavior is required
Cheer loud, coach soft! - Sportsmanship comes first — high fives, encouragement, teamwork
- If contact occurs and becomes a safety concern, a child may be asked to sit out for a play to reset and ensure a safe environment for all athletes
Parent Guidelines
- Parents are encouraged to stay nearby in case their child needs restroom assistance or attention for a minor injury
Winter Girls 7 on 7 Rules - High School - 9th-12th Grade
Section 1: Season Dynamic and Game Play Structure
1.Referees will flip a coin to determine who gets the ball first. Team listed first on the schedule calls
- The season consists of a 5-game regular season with a 1-week playoff or consolation games (All Teams will play 6 games in total)
- 7 on 7 Gameplay Format
- Team Zone Athletics Flag Football Teams will be comprised of up to 15 athletes (maximum)
- Games consist of 2–20-minute halves (Running Clock) with a 3-minute half-time, with 1-30 second timeout per half. Clock only stops on dead balls in last two minutes of game.
- Referees will be responsible for keeping score and time on the Field
- Footballs and Flags will be provided. FOOTBALL SIZE: YOUTH SIZE 7
Section 2: Game Play Rules
1.All Teams will start out with the ball at their own 5-yard line and have 3 downs to cross mid-field. If they do not cross mid-field the other team takes over possession at their own 5-yard line.
2.If a Team crosses mid-field within 3 downs, they then have 4 downs to try and score.
3.Referees are responsible for enforcing a “coverage sack” if the ball is not released within 5 seconds. Defense gets one blitz on the 3 downs to mid field and two blitzes on the 4 downs after midfield. QB can run if there is a blitz. Blitz can happen at any time.
4.Extra points are worth 1 point from the 3-yard line and 2 points from the 10-yard line if the attempt is successful.
- Flag Guarding:
- A player cannot use their hand to swat away the opposing defender’s hands when attempting to pull a flag.
- A player cannot cover up their flags to not allow a defender access to a Flag.
- Fumbles: There are NO Fumble Recoveries, if a fumble occurs during an offensive possession, it will be ruled as a dead ball at the spot the fumble occurred.
- If an interception takes place during an offensive possession, the ball can be advanced. If the intercepting team returns the interception for a touchdown it counts as a normal score and is followed by an extra point. If the intercepting team is stopped before returning the interception for a touchdown, the intercepting team’s offense takes over like normal on their own 5-yard line.
- There are No-Safeties for any bad snap that goes over the quarterback’s head when they are at their own 5-yard line. **If a snap goes over the head of a QB and into the endzone, it is a loss of down and they retain possession
- If a snap occurs during any other down and at any other locations on the field, it will be ruled as a dead ball at the original spot with a loss of down (For example 2rd down at the 20, snap goes over the head, the ball will be placed back at the 20 and it is 3rd down).
- A player is ruled down where the Football is when the flag is pulled.
- Diving, jumping and spinning are allowed (on offense and defense), including diving for a catch, into the endzone or to capture a flag.
- If a player’s Flag falls off during possession of the Football, they are down where their Flag fell off (this is to help with shoving or 1 hand touch). Players and Coaches are responsible for ensuring that their Flags are worn properly.
- If a player’s Flag falls off prior to catching a pass, they are ruled down where the catch was made, not where the Flag fell off. (2-hand touch applies)
- Flags cannot be tied at all. If a Player’s Flags are tied and a referee notices it, that Player will be out for a play and a loss of down will occur.
- Unlimited runs are allowed; this includes quarterback runs.
- Laterals are allowed once a player has crossed the line of scrimmage with possession of the Football.
- Laterals can take place behind the line of scrimmage.
- There is no physical blocking of any kind allowed on any level – no hands can be used in blocking and physical contact cannot be initiated by a blocker.
- ALL Defenders must line up at a minimum of 1 yard off the line of scrimmage. There is no requirement for number of players on the line of scrimmage for offense or defense.
- QB cannot be under center – must be 2 yards back. Snaps can be between the legs or side snap.
- Center is an eligible receiver.
- Tackling of any kind is prohibited; Referees are to enforce this rule to the Player and Coach and have the authority to eject a player for “excessive contact.”
- All players are to be guaranteed 20 minutes of playing time per game. **This rule will be strictly enforced and if it is not followed, then the Coach will not be allowed to Coach anymore.
- A single player may not score more than 3 Touchdowns in a single game; this is to ensure Coaches are providing other players opportunities and showing good Sportsmanship. This does not include Passing TDs by a Quarterback.
- ** If a player does score a 4th Touchdown, that score will be removed and will result in a loss of down.
- Only one Coach is allowed on the Field for each team and must remain out of the way of the play.
- Any time the defense intercepts the ball, the defense is awarded 3 points even if they do not return it for a touchdown. If they return it for a touchdown, they receive a normal touchdown and extra point opportunity; no three points are awarded. Additionally, if a defense stops the offense from gaining a first down (crossing midfield within 3 plays), they will earn 2 points and take over on downs.
- Defense is only awarded 2 points for a stoppage within the first 3 plays of a possession.
- Defense is not awarded 3 points for an interception on a 1- or 2-point conversion.
Penalties
Referees can call pass interference, holding calls, personal fouls, unsportsmanlike conduct, or other standard flag football penalties.
- A penalty may result in either the offense losing a down or getting awarded an automatic first down.
- All penalties may also be accompanied by either a gain or loss of five (5) yards, based on which team commits the penalty.
- Any athlete who blatantly shoves, pushes, hits or endangers another player on purpose will be taken out of the game and punished based on the referee’s decision.
Section 3: Game Night Logistics
- Team Zone Athletics is not responsible for any cancellations due to weather or any other reasons beyond our control. Since cancellations will likely be decided at the last minute, coaches are responsible for calling or texting cancellation info to participants (Coaches should not use email to notify participants of cancellations).
- If a Game is cancelled due to weather, Team Zone Athletics will work with the facility to make the games (Field Availability and Times are subject to change) **Make-up games are strictly contingent on Field Availability
- Any Questions Regarding Rules should be emailed to: teamzoneathletics@gmail.com
Section 4: Schedule, Standings and Playoffs
- The Regular Season Schedule and Playoff Schedule will be posted on the Team Zone Athletics Website
- Coaches will be given a copy of the Roster and Schedule, before the start of the season
- Coaches are responsible for sharing practice details and game day arrival times
- Standings will be kept by Team Zone Athletics and Updated on Tuesdays of the current Game Week
- Any discrepancies in scores or standings should be brought up to Team Zone Athletics
- Team Zone Athletics will defer to the Score that was reported by the Referees and Scorekeeper
- All Teams will participate in the Playoffs; Playoff Structure will be as follows:
- With 4 Teams in a Division, the Top 2 will play for the Championship, the lower 2 play in the Consolation Game. With 6 Teams in a Division, the top 2 will play for the Championship, the lower 4 play consolation games. For Spring and Fall seasons, bracket style playoff/championship may be played (based on field availability)
- Tie-Breakers
- Head-to-Head Record against opponents is the 1st Tie-Breaker
- Opponent Win Percentage of the Top Teams is the 2nd Tie-Breaker
- Points for and against do not count for Standings or Tie-Breakers (this is to ensure that Teams are not running up the score or not allowing teams to score)
- In Spring and Fall, if the 2nd and 3rd seed teams have not played each other and their Win Percentage vs. Opponents is the same, then there will be a 20-minute Overtime “play in” game to determine who should be in the top two.The Winner will be placed as the #2 Seed in the Winner Bracket and the Loser will be placed as the #3 Seed in the Consolation Bracket
Section 5: Team Zone Athletics Code of Conduct
TEAM ZONE will be enforcing a Zero Tolerance policy. Our primary concern is safety. Pushing, shoving, taunting, making threats and using foul language ARE NOT ALLOWED. While flag football is considered non-contact, we realize it’s impossible to have no contact at all, but blatantly hitting or pushing will not be tolerated. Athletes displaying any of this behavior on or off the field will be taken out of the game and depending on the severity of the offense, may not be allowed to return.
- All Team Zone Athletics players, coaches, officials, parents and spectators are to conduct themselves in a way that demonstrates respect and integrity to all others.
- The emotional and physical well-being of youth participants will always be placed above the personal desire to win.
- Good sportsmanship will always be displayed.
- Players, coaches, parents and spectators will always respect the decisions of the referees and players, parents and spectators will always respect the decisions of the coaches.
- No profanity, violence or verbal threats are allowed at any event.
- Any grievances between coaches, officials or other parties should never be communicated on or about the field of play in view of the spectators and parents.
- All Team Zone Athletics players, coaches, officials, parents and spectators will not belittle or ridicule anyone involved in a youth sporting event, whether in private, public, in-person or online.
- Every parent, coach, referee and spectator will do their part to keep sports fun and positive for every youth participant.
- All players will only be eligible to play within their specified age and grade level. This promotes fair play and safety.
Fall & Winter Girls Flag Football Rules – 6th–8th Grade
Section 1: Season Dynamic and Game Play Structure
1.Referees will flip a coin to determine who gets the ball first. Team listed first on the schedule calls
- The season consists of a 5-game regular season with a 1-week playoff or consolation games (All Teams will play 6 games in total)
- 6 on 6 Gameplay Format
- Team Zone Athletics Flag Football Teams will be comprised of up to 12 athletes (maximum)
- Games consist of 2–20-minute halves (Running Clock) with a 3-minute half-time, with 1-30 second timeout per half
- Referees will be responsible for keeping score and time on the Field
- The winter season includes only one pre-season practice before the first game.
- Spring and Fall seasons include weekly practices determined by volunteer head coaches.
- Footballs and Flags will be provided. FOOTBALL SIZES 6TH-8THGRADE: YOUTH SIZE 7
Section 2: Game Play Rules
1.All Teams will start out with the ball at their own 5-yard line and have 3 downs to cross mid-field. If they do not cross mid-field the other team takes over possession at their own 5-yard line.
2. On Offense the quarterback is allowed 5 seconds to pass the ball to a receiver. If she does not make a pass within five seconds, the whistle is blown dead and the play is dead.
3. If a Team crosses mid-field within 3 downs, they then have 4 downs to try and score.
4. Referees are responsible for enforcing a “coverage sack” if the ball is not released within 5 seconds. Defense gets one blitz on the 3 downs to mid field and one blitz on the 4 downs after midfield. QB can run if there is a blitz. Blitz can happen at any time.
5.Extra points are worth 1 point from the 3-yard line and 2 points from the 10-yard line if the attempt is successful.
6.Flag Guarding:
a. A player cannot use their hand to swat away the opposing defender’s hands when attempting to pull a flag.
b. A player cannot cover up their flags to not allow a defender access to a Flag.
7. Fumbles: There are NO Fumble Recoveries, if a fumble occurs during an offensive possession, it will be ruled as a dead ball at the spot the fumble occurred.
8. If an interception takes place during an offensive possession, the ball can be advanced. If the intercepting team returns the interception for a touchdown it counts as a normal score and is followed by an extra point. If the intercepting team is stopped before returning the interception for a touchdown, the intercepting team’s offense takes over like normal on their own 5-yard line.
9. There are No-Safeties for any bad snap that goes over the quarterback’s head when they are at their own 5-yard line. **If a snap goes over the head of a QB and into the endzone, it is a loss of down and they retain possession
10. If a snap occurs during any other down and at any other locations on the field, it will be ruled as a dead ball at the original spot with a loss of down (For example 2rd down at the 20, snap goes over the head, the ball will be placed back at the 20 and it is 3rd down).
11. A player is ruled down where the Football is when the flag is pulled.
12. Diving, jumping and spinning are allowed (on offense and defense), including diving for a catch, into the endzone or to capture a flag.
13. If a player’s Flag falls off during possession of the Football, they are down where their Flag fell off (this is to help with shoving or 1 hand touch). Players and Coaches are responsible for ensuring that their Flags are worn properly.
14. If a player’s Flag falls off prior to catching a pass, they are ruled down where the catch was made, not where the Flag fell off. (2-hand touch applies)
15. Flags cannot be tied at all. If a Player’s Flags are tied and a referee notices it, that Player will be out for a play and a loss of down will occur.
16. Unlimited runs are allowed; however, quarterbacks can only run on a blitz.
17. Laterals are allowed once a player has crossed the line of scrimmage with possession of the Football.
18. Laterals can take place behind the line of scrimmage.
19. There is no physical blocking of any kind allowed on any level – no hands can be used in blocking and physical contact cannot be initiated by a blocker.
20. ALL Defenders must line up at a minimum of 1 yard off the line of scrimmage. There is no requirement for number of players on the line of scrimmage for offense or defense.
21. QB cannot be under center – must be 2 yards back. Snaps can be between the legs or side snap.
22. Center is an eligible receiver.
23. Tackling of any kind is prohibited; Referees are to enforce this rule to the Player and Coach and have the authority to eject a player for “excessive contact.”
24. All players are to be guaranteed 20 minutes of playing time per game. **This rule will be strictly enforced and if it is not followed, then the Coach will not be allowed to Coach anymore.
25. A single player may not score more than 3 Touchdowns in a single game; this is to ensure Coaches are providing other players opportunities and showing good Sportsmanship. This does not include QB Passing TDs.** If a player does score a 4th Touchdown, that score will be removed and will result in a loss of down.
26. Only one Coach is allowed on the Field for each team and must remain out of the way of the play.
27. Any time the defense intercepts the ball, the defense is awarded 3 points even if they do not return it for a touchdown. If they return it for a touchdown, they receive a normal touchdown and extra point opportunity; no three points are awarded. Additionally, if a defense stops the offense from gaining a first down (crossing midfield within 3 plays), they will earn 2 points and take over on downs.
- Defense is only awarded 2 points for a stoppage within the first 3 plays of a possession.
- Defense is not awarded 3 points for an interception on a 1- or 2-point conversion.
Penalties
Referees can call pass interference, holding calls, personal fouls, unsportsmanlike conduct, or other standard flag football penalties.
- A penalty may result in either the offense losing a down or getting awarded an automatic first down.
- All penalties may also be accompanied by either a gain or loss of five (5) yards, based on which team commits the penalty.
- Any athlete who blatantly shoves, pushes, hits or endangers another player on purpose will be taken out of the game and punished based on the referee’s decision.
Section 3: Game Night Logistics
- Team Zone Athletics is not responsible for any cancellations due to weather or any other reasons beyond our control. Since cancellations will likely be decided at the last minute, coaches are responsible for calling or texting cancellation info to participants (Coaches should not use email to notify participants of cancellations).
- If a Game is cancelled due to weather, Team Zone Athletics will work with the facility to make the games (Field Availability and Times are subject to change) **Make-up games are strictly contingent on Field Availability
- Any Questions Regarding Rules should be emailed to: teamzoneathletics@gmail.com
Section 4: Schedule, Standings and Playoffs
- The Regular Season Schedule and Playoff Schedule will be posted on the Team Zone Athletics Website
- Coaches will be given a copy of the Roster and Schedule, before the start of the season
- Coaches are responsible for sharing practice details and game day arrival times
- Standings will be kept by Team Zone Athletics and Updated on Tuesdays of the current Game Week
- Any discrepancies in scores or standings should be brought up to Team Zone Athletics
- Team Zone Athletics will defer to the Score that was reported by the Referees and Scorekeeper
- All Teams will participate in the Playoffs; Playoff Structure will be as follows:
- With 4 Teams in a Division, the Top 2 will play for the Championship, the lower 2 play in the Consolation Game. With 6 Teams in a Division, the top 2 will play for the Championship, the lower 4 play consolation games. For Spring and Fall seasons, bracket style playoff/championship may be played (based on field availability)
- Tie-Breakers
- Head-to-Head Record against opponents is the 1st Tie-Breaker
- Opponent Win Percentage of the Top Teams is the 2nd Tie-Breaker
- Points for and against do not count for Standings or Tie-Breakers (this is to ensure that Teams are not running up the score or not allowing teams to score)
- In Spring and Fall, if the 2nd and 3rd seed teams have not played each other and their Win Percentage vs. Opponents is the same, then there will be a 20-minute Overtime “play in” game to determine who should be in the top two.
- The Winner will be placed as the #2 Seed in the Winner Bracket and the Loser will be placed as the #3 Seed in the Consolation Bracket
Section 5: Team Zone Athletics Code of Conduct
TEAM ZONE will be enforcing a Zero Tolerance policy. Our primary concern is safety. Pushing, shoving, taunting, making threats and using foul language ARE NOT ALLOWED. While flag football is considered non-contact, we realize it’s impossible to have no contact at all, but blatantly hitting or pushing will not be tolerated. Athletes displaying any of this behavior on or off the field will be taken out of the game and depending on the severity of the offense, may not be allowed to return.
- All Team Zone Athletics players, coaches, officials, parents and spectators are to conduct themselves in a way that demonstrates respect and integrity to all others.
- The emotional and physical well-being of youth participants will always be placed above the personal desire to win.
- Good sportsmanship will be always displayed.
- Players, coaches, parents and spectators will always respect the decisions of the referees and players, parents and spectators will always respect the decisions of the coaches.
- No profanity, violence or verbal threats are allowed at any event.
- Any grievances between coaches, officials or other parties should never be communicated on or about the field of play in view of the spectators and parents.
- All Team Zone Athletics players, coaches, officials, parents and spectators will not belittle or ridicule anyone involved in a youth sporting event, whether in private, public, in-person or online.
- Every parent, coach, referee and spectator will do their part to keep sports fun and positive for every youth participant.
- All players will only be eligible to play within their specified age and grade level. This promotes fair play and safety.
Fall & Winter Girls Flag Football Rules – 3rd-5th Grade
Section 1 Season Dynamic and Game Play Structure
1.Referees will flip a coin to determine who gets the ball first. Team listed first on the schedule calls
- The season will consist of a 5-game regular season with a 1-week playoff or consolation games (All Teams will play 6 games in total)
- 6 on 6 Gameplay Format on a 22-yard wide x 50-yard long field
- Team Zone Athletics Flag Football Fall Teams will be comprised of up to 12 athletes (maximum)
- All games will consist of 2-20 minute halves (Running Clock) with a 3 minute half-time, with 1-30 second timeout per half
- Referees will be responsible for keeping time on the Field
- Footballs and Flags will be provided
- Teams need to leave the field immediately after games and can have team talks on the perimeter of the field (so that all games stay on schedule)
Section 2 Game Play Rules
- All Teams will start out with the ball at their own 5-yard line and have 3 downs to cross mid-field, if they do not cross mid-field the other team takes over possession at their own 5-yard line
- NO pass rush, Referees are responsible for enforcing a “coverage sack” if the ball is not released within 5 seconds. This is to emphasize the passing game and run game limitations
- If a Team crosses mid-field within 3 downs, they then have 4 downs to try and score
- Extra points are worth 1 point from the 5-yard line and 2 points from the 10-yard line if the attempt is successful (this is for all grade levels)
- Flag Guarding:
- A player cannot use their hand to swat away the opposing defender’s hands when attempting to pull a flag.
- A player cannot cover up their flags to not allow a defender access to a Flag.
- Fumbles: There are NO Fumble Recoveries, if a fumble occurs during an offensive possession, it will be ruled as a dead ball at the spot the fumble occurred
- There are no points awarded for any interception run back on any offensive possession or any extra point attempt (this is to protect the integrity of the game)
- If an interception takes place during an offensive possession, the ball will be spotted according to where the interception took place and will be ruled a “dead ball” at the spot of the interception
- There are No-Safeties for any bad snap that goes over the quarterback’s head when they are at their own 5-yard line **If a snap goes over the head of a QB and into the endzone, it is a loss of down and they retain possession
- If a snap occurs during any other down and at any other locations on the field, it will be ruled as a dead ball at the original spot with a loss of down (For example 3rd down at the 20, snap goes over the head, the ball will be placed back at the 20 and it is 3rd down)
- A player is ruled down where the Flag is pulled, not where the Football is when the Flag is pulled
- Diving is not allowed at any time to advance the Football (on offense)
- If a player’s Flag falls off during possession of the Football, they are down where their Flag fell off (this is to help with shoving or 1 hand touch) Players and Coaches are responsible for ensuring that their Flags are worn properly
- If a player’s Flag falls off prior to catching a pass, they are ruled down where the catch was made, not where the Flag fell off. (2-hand touch applies)
- Flags cannot be tied at all, if a Player’s Flags are tied and a referee notices it, that Player will be out for a play and a loss of down will occur
- Unlimited Runs allowed but from the 5-yard line going in, it’s a no run zone and must be a forward pass, including extra points.
- Laterals are allowed once a player has crossed the line of scrimmage with possession of the Football
- Laterals can take place behind the line of scrimmage on passing levels, but must be advanced by throwing across the line of scrimmage after the lateral
- There is no physical blocking of any kind allowed on any level
- ALL Defenders must line up at a minimum of 3 yards off the line of scrimmage. Referees should use a bean bag of some sort as a point of reference for athletes.
- Tackling of any kind is prohibited; Referees are to enforce this rule to the Player and Coach and have the authority to eject a player for “excessive contact.”
- All players are to be guaranteed 20 minutes of playing time per game **This rule will be strictly enforced and if it is not followed, then the Coach will not be allowed to Coach anymore
- A single player may not score more than 3 Touchdowns in a single game; this is to ensure Coaches are providing other players opportunities and showing good Sportsmanship. ** If a player does score a 4th Touchdown, that score will be removed and will result in a loss of down
- On Offense the quarterback is allowed 5 seconds to pass the ball to a receiver. If she does not make a pass within five seconds, the whistle is blown dead and the play is dead.
- The Game Clock will be kept by the referees on the field
- One Coach is allowed on the Field for each team.
Game Night Logistics
- On game nights, Teams can warm-up and practice 10 minutes before the game
- Teams must remain on the perimeter of the field before their scheduled time
- Teams will exit the Field immediately following their games
- There is no OT in the regular season.
- Team Zone Athletics is not responsible for any cancellations due to weather or any other reasons beyond our control
- If a Game Night is cancelled due to weather, Team Zone Athletics will work the facility to try and reschedule but it’s not guaranteed. *Make up games are strictly contingent on facility availability
- Any Questions Regarding Rules should be emailed to: teamzoneathletics@gmail.com
Section 4 Schedule, Standings and Playoffs
- The Regular Season Schedule and Playoff Schedule will be posted on the Team Zone Athletics Website
- Coaches will be given a copy of the Roster and Schedule, before the start of the season
- Coaches will communicate all season details
- Standings will be kept by Team Zone Athletics and Updated on Tuesdays of the current Game Week
- Any discrepancies in scores or standings should be brought up to Team Zone Athletics
- Team Zone Athletics will defer to the Score that was reported by the Referees and Scorekeeper
- All Teams will participate in the Playoffs
- Playoff Structure will be as follows:
- With 4 Teams in a Division, the Top 2 will play for the Championship, the lower 2 play in the Consolation Game. With 6 Teams in a Division, the top 2 will play for the Championship, the lower 4 play consolation games. For Spring and Fall seasons, bracket style playoff/championship may be played (based on field availability)
- Tie-Breakers
- Head to Head Record against opponents is the 1st Tie-Breaker
- Opponent Win Percentage of the Top 4 Teams is the 2nd Tie-Breaker
- Points for and against do not count for Standings or Tie-Breakers (this is to ensure that Teams are not running up the score or not allowing teams to score)
- If 2nd and 3rd seed teams have not played each other and their Win Percentage vs. Opponents is the same, Team Zone will work to find a fair solution
FOOTBALL SIZE
GIRLS FLAG:
3RD-5TH GRADE: PEEWEE OR JUNIOR
Winter Flag Football Rules - 1st-6th Grade
Section 1 Season Dynamic and Game Play Structure
- Referees will flip a coin to determine who gets the ball first. Team listed first on the schedule calls
- The season will consist of a 5-game regular season with a 1-week playoff or consolation games (All Teams will play 6 games in total)
- 6 on 6 Gameplay Format on a 22-yard wide x 50-yard long field
- Team Zone Athletics Flag Football Fall Teams will be comprised of up to 12 athletes (maximum) of any gender
- All games will consist of 2-20 minute halves (Running Clock) with a 3 minute half-time, with 1-30 second timeout per half
- Referees will be responsible for keeping time on the Field
- The winter season includes only one pre-season practice before the first game.
- Spring and Fall seasons include weekly practices determined by volunteer head coaches.
- Footballs and Flags will be provided and must be returned after games.
- Teams need to leave the field immediately after games and can have team talks on the perimeter of the field (so that all games stay on schedule)
Section 2 Game Play Rules
- All Teams will start out with the ball at their own 5-yard line and have 3 downs to cross mid-field, if they do not cross mid-field the other team takes over possession at their own 5-yard line
- NO pass rush, Referees are responsible for enforcing a “coverage sack” if the ball is not released within 5 seconds. This is to emphasize the passing game and run game limitations
- If a Team crosses mid-field within 3 downs, they then have 4 downs to try and score
- Extra points are worth 1 point from the 5-yard line and 2 points from the 10-yard line if the attempt is successful (this is for all grade levels)
- Flag Guarding:
- A player cannot use their hand to swat away the opposing defender’s hands when attempting to pull a flag.
- A player cannot cover up their flags to not allow a defender access to a Flag.
- Fumbles: There are NO Fumble Recoveries, if a fumble occurs during an offensive possession, it will be ruled as a dead ball at the spot the fumble occurred
- There are no points awarded for any interception run back on any offensive possession or any extra point attempt (this is to protect the integrity of the game)
- If an interception takes place during an offensive possession, the ball will be spotted according to where the interception took place and will be ruled a “dead ball” at the spot of the interception
- There are No-Safeties for any bad snap that goes over the quarterback’s head when they are at their own 5-yard line **If a snap goes over the head of a QB and into the endzone, it is a loss of down and they retain possession
- If a snap occurs during any other down and at any other locations on the field, it will be ruled as a dead ball at the original spot with a loss of down (For example 3rd down at the 20, snap goes over the head, the ball will be placed back at the 20 and it is 3rd down)
- A player is ruled down where the Flag is pulled, not where the Football is when the Flag is pulled
- Diving is not allowed at any time to advance the Football (on offense)
- If a player’s Flag falls off during possession of the Football, they are down where their Flag fell off (this is to help with shoving or 1 hand touch) Players and Coaches are responsible for ensuring that their Flags are worn properly
- If a player’s Flag falls off prior to catching a pass, they are ruled down where the catch was made, not where the Flag fell off. (2-hand touch applies)
- Flags cannot be tied at all, if a Player’s Flags are tied and a referee notices it, that Player will be out for a play and a loss of down will occur
- Grade Levels 1st/2nd are allowed Unlimited Runs
- Grade 3rd/4th are allowed one run going out, one run going in and from the 5-yard line going in, it’s a no run zone and must be a forward pass.
- Grade Levels 5th/6th are passing only; no runs are allowed at any point **All passes must be completed beyond the line of scrimmage
- Laterals are allowed once a player has crossed the line of scrimmage with possession of the Football
- Laterals can take place behind the line of scrimmage on passing levels, but must be advanced by throwing across the line of scrimmage after the lateral
- There is no physical blocking of any kind allowed on any level
- Grade Levels 1st/2nd and 3rd/4th ALL Defenders must line up at a minimum of 3 yards off the line of scrimmage. Referees should use a bean bag of some sort as a point of reference for athletes.
- Defenders may walk up on receivers at the Line of Scrimmage, but cannot “jam” or “press” the receiver; This rule only applies to 5th/6th graders
- Tackling of any kind is prohibited; Referees are to enforce this rule to the Player and Coach and have the authority to eject a player for “excessive contact.”
- All players are to be guaranteed 20 minutes of playing time per game **This rule will be strictly enforced and if it is not followed, then the Coach will not be allowed to Coach anymore
- A single player may not score more than 3 Touchdowns in a single game; this is to ensure Coaches are providing other players opportunities and showing good Sportsmanship
- ** This Rule ONLY applies to Grade Levels 1st/2nd and 3rd/4th
- ** If a player does score a 4th Touchdown, that score will be removed and will result in a loss of down
- The Game Clock will be kept by the referees on the field
- One Coach is allowed on the Field for 1st/2nd and 3rd/4th, all other grade levels the Coaches will remain on the sideline
Game Night Logistics
- On game nights, Teams can warm-up and practice on their field for 10 minutes before the game
- Teams must remain on the perimeter of the field before their scheduled time
- Teams will exit the Field immediately following their games
- There is no OT in the regular season.
- Team Zone Athletics is not responsible for any cancellations due to weather or any other reasons beyond our control
- If a Game Night is cancelled due to weather, Team Zone Athletics will work with the facility to try and reschedule but it’s not guaranteed. *Make up games are strictly contingent on facility availability
- Any Questions Regarding Rules should be emailed to: teamzoneathletics@gmail.com
Penalties
Referees can call pass interference, holding calls, personal fouls, unsportsmanlike conduct, or other standard flag football penalties.
- A penalty may result in either the offense losing a down or getting awarded an automatic first down.
- All penalties may also be accompanied by either a gain or loss of five (5) yards, based on which team commits the penalty.
- Any athlete who blatantly shoves, pushes, hits or endangers another player on purpose will be taken out of the game and punished based on the referee’s decision.
Section 4 Schedule, Standings and Playoffs
- The Regular Season Schedule and Playoff Schedule will be posted on the Team Zone Athletics Website
- Coaches will be given a copy of the Roster and Schedule, before the start of the season
- Coaches are responsible for communicating season details
- Standings will be kept by Team Zone Athletics and Updated on Tuesdays of the current Game Week
- Any discrepancies in scores or standings should be brought up to Team Zone Athletics
- Team Zone Athletics will defer to the Score that was reported by the Referees and Scorekeeper
- Playoff Structure will be as follows:
- With 4 Teams in a Division, the Top 2 will play for the Championship, the lower 2 play in the Consolation Game. With 6 Teams in a Division, the top 2 will play for the Championship, the lower 4 play consolation games. With 8 teams in a Division, if possible, the top 4 will play a bracket style tournament, the lower 4 will play consolation games. In the event there is not time available, the top 2 will play for the championship and the lower 6 will play consolation games. This is based solely on the availability of the facility.
- Tie-Breakers
- Head to Head Record against opponents is the 1st Tie-Breaker
- Opponent Win Percentage of the Top 4 Teams is the 2nd Tie-Breaker
- Points for and against do not count for Standings or Tie-Breakers (this is to ensure that Teams are not running up the score or not allowing teams to score)
- In the event that 2nd and 3rd seed teams have not played each other and their Win Percentage vs. Opponents is the same, Team Zone will work to find a fair solution
IF A REGULAR SEASON GAME ENDS IN A TIE, THERE WILL BE NO OVERTIME PLAYED. THE GAME WILL END IN A TIE.
YOUTH FLAG Footballs:
1ST-2ND GRADE: PEEWEE
3RD-4TH GRADE: JUNIOR
5-6TH GRADE: YOUTH
SPRING SEASON RULES
Section 1 Season Dynamic and Game Play Structure
1. The season will consist of a 5-game regular season with a 1-week championship or consolation games (All Teams will play 6 games in total)
2. Team Trophies will be awarded to Championship Teams
3. 6 on 6 Gameplay Format on a 25-yard wide x 50-yard long fields, fields will run East to West
4. Team Zone Athletics Flag Football Teams will be comprised of up to 12 athletes (maximum) of any gender
5. All games will consist of 2-20 minute halves (Running Clock) with a 3 minute half-time, with 1-30 second timeout per half
7. Referees will be responsible for keeping time on the Field
8. The Main Scoreboard will post a 50-minute clock for each time slot just as a reference to make sure games stay on schedule
9. Head Coaches will receive 2-Footballs and a set of Flags for their team
a. Once Rosters are Final, Head Coaches are responsible for communicating practice times and locations if they choose to hold Practice.
10. Game Schedules will be emailed out and will also be posted on the Team Zone Athletics Website
Section 2 Game Play Rules
1. All Teams will start out with the ball at their own 5-yard line and have 3 downs to cross mid-field, if they do not cross mid-field the other team takes over possession at their own 5-yard line
2. NO pass rush, Referees are responsible for enforcing a “coverage sack” if the ball is not released within 5 seconds. This is to emphasize the passing game and run game limitations
3. If a Team crosses mid-field within 3 downs, they then have 4 downs to try and score
4. Extra points are worth 1 point from the 5-yard line and 2 points from the 10-yard line if the attempt is successful (this is for all grade levels)
5. Flag Guarding:
a. A player cannot use their hand to swat away the opposing defender’s hands when attempting to pull a flag.
b. A player cannot cover up their flags to not allow a defender access to a Flag.
6. Fumbles: There are NO Fumble Recoveries, if a fumble occurs during an offensive possession, it will be ruled as a dead ball at the spot the fumble occurred
7. There are no points awarded for any interception run back on any offensive possession or any extra point attempt (this is to protect the integrity of the game)
a. If an interception takes place during an offensive possession, the ball will be spotted accordingly to where the interception took place and will be ruled a “dead ball” at the spot of the interception
8. There are No-Safeties for any bad snap that goes over the quarterback’s head when they are at their own 5-yard line **If a snap goes over the head of a QB and into the endzone, it is a loss of down and they retain possession
9. If a snap occurs during any other down and at any other locations on the field, it will be ruled as a dead ball at the original spot with a loss of down (For example 3rd down at the 20, snap goes over the head, the ball will be placed back at the 20 and it is 3rd down)
10. A player is ruled down where the Flag is pulled, not where the Football is when the Flag is pulled
11. Diving is not allowed at any time to advance the Football (on offense)
a. If a player’s Flag falls off during possession of the Football, they are down where their Flag fell off (this is to help with shoving or 1 hand touch) Players and Coaches are responsible for ensuring that their Flags are worn properly
b. If a player’s Flag falls off prior to catching a pass, they are ruled down where the catch was made, not where the Flag fell off. (2-hand touch applies)
12. Flags cannot be tied at all, if a Player’s Flags are tied and a referee notices it, that Player will be out for a play and a loss of down will occur
13. Grade Level 1st/2nd are allowed Unlimited Runs. Grade Level 3rd/4th are allowed one run per possession
14. Grade Levels 5th/6th are passing only; no runs are allowed at any point **All passes must be completed beyond the line of scrimmage
15. Laterals are allowed once a player has crossed the line of scrimmage with possession of the Football
16. Laterals can take place behind the line of scrimmage on passing levels, but must be advanced by throwing across the line of scrimmage after the lateral
17. There is no physical blocking of any kind allowed on any level
18. Grade Levels 1st/2nd and 3rd/4th ALL Defenders must line up at a minimum of 3 yards off the line of scrimmage. Referees should use a bean bag of some sort as a point of reference for athletes.
19. Defender’s may walk up on receivers at the Line of Scrimmage, but cannot “jam” or “press” the receiver; This rule only applies to 5th/6th graders
21. Tackling of any kind is prohibited; Referees are to enforce this rule to the Player and Coach and have the authority to eject a player for “excessive contact.”
22. All players are to be guaranteed 20 minutes of playing time per game **This rule will be strictly enforced and if it is not followed, then the Coach will not be allowed to Coach anymore
23. A single player may not score more than 3 Touchdown’s in a single game; this is to ensure Coaches are providing other player’s opportunities and showing good Sportsmanship
a. ** This Rule ONLY applies to Grade Levels Pre-K/K, 1st/2nd and 3rd/4th
b. ** If a player does score a 4th Touchdown, that score will be removed and will result in a loss of down
24. The Game Clock will be kept by the referees on the field, the clock will stop in the 2nd half only on dead balls with 2:00 or less left in the game
25. One Coach is allowed on the Field for 1st/2nd and 3rd/4th, all other grade levels the Coaches will remain on the sideline
Section 3 Game Night Logistics
1. On game nights, Teams can warm-up in the grass areas on the North or South end of the Field
2. Teams must remain on the North and South ends of the track until the prior games have ended
3. NO Teams are allowed on the Track at anytime
4. Teams will exit the Field on the North and South Ends
5. Teams are not allowed in the practice areas until 45 minutes prior to the start of their game (This will be heavily enforced to ensure Teams have plenty of time to warm-up)
6. All Scores will be displayed on the West Side of the Stadium
7. Team Zone Athletics is not responsible for any cancellations due to weather or any other reasons beyond our control. Since cancellations will likely be decided at the last minute, coaches are responsible for calling or texting cancellation info to participants (Coaches should not use email to notify participants of cancellations).
8. If a Game Night is cancelled due to weather, Team Zone Athletics will work with the Joliet Park District to make the games up on the Sunday of the same week (Field Availability and Times are subject to change) **Make up games are strictly contingent on Busey Bank Field Availability
9. Any Questions Regarding Rules should be emailed to: teamzoneathletics@gmail.com
PENALTIES
1.Referees can call pass interference, holding calls, personal fouls or unsportsmanlike conduct.
- In all cases, a penalty will result in either the offense losing a down or getting awarded an automatic first down.
- All penalties will also be accompanied by either a gain or loss of five (5) yards, based on which team commits the penalty.
- Any athlete who blatantly shoves, pushes, hits or endangers another player on purpose will be taken out of the game and punished based on the referee’s decision.
Section 4 Schedule, Standings and Playoffs
1. The Regular Season Schedule and Playoff Schedule will be posted on the Team Zone Athletics Website
a. Coaches will be given a copy of the Schedule, prior to the start of the season
b. Coaches will communicate game arrival times and game schedules to all participants
2. Standings will be kept by Team Zone Athletics and Updated on Tuesdays of the current Game Week
a. Standings for each Division will be posted on the Team Zone Athletics Website
3. Any discrepancies in scores or standings should be brought up to Team Zone Athletics
4. Team Zone Athletics will defer to the Score that was reported by the Referees and Scorekeeper
5. All Teams will participate in the Playoffs
6. Playoff Structure:
a. . If there are 8 Teams in a Division, the Top 2 will play for the Championship and the lower 6 will compete in the Consolation Bracket. However, if time allows, the top 4 teams will have one round of playoffs & and the winner plays in the Championship Game
b. If there 4-7 Teams in a Division, Top 2 Teams with compete for the Championship, next 2 Teams compete for 3rd Place and the lower Teams will play a consolation game.
7. Tie-Breakers
a. Head to Head Record against opponents is the 1st Tie-Breaker
b. Opponent Win Percentage of the Top 4 Teams is the 2nd Tie-Breaker
c. Points for and against do not count for Standings or Tie-Breakers (this is to ensure that Teams are not running up the score or not allowing teams to score)
d. In the event that 2 Teams have not played each other and their Win Percentage vs. Opponents is the same, then there will be a “Play-In Game” on Sunday to determine who should be in the top 4
- The Winner will be placed as the #4 Seed in the Winner Bracket and the Loser will be placed as the #5 Seed in the Consolation Bracket
TEAM ZONE will be enforcing a Zero Tolerance policy. Our primary concern is safety. Pushing, shoving, taunting, making threats and using foul language ARE NOT ALLOWED. While flag football is considered non-contact, we realize it’s impossible to have no contact at all, but blatantly hitting or pushing will not be tolerated. Athletes displaying any of this behavior on or off the field will be taken out of the game and depending on the severity of the offense, may not be allowed to return.
Football Sizes:
Grade ½: PeeWee
Grade ¾: Junior
Grade 5/6: Youth
Winter Boys 7 on 7 Rules - 7th-8th Grade
Section 1: Season Overview & Game Structure
League Format
- Teams consist of athletes in 7th–8th Grade
- Team rosters may include up to 15 athletes (maximum)
- Season includes:
- 5-game regular season
- 1 week of playoffs or consolation games
- All teams play a total of 6 games
- Winter season includes one preseason practice prior to the first game
Game Length & Timing
- Games consist of two 20-minute halves (running clock)
- 3-minute halftime
- One 30-second timeout per half
- Referees are responsible for keeping score and game clock
- Game clock stops only in the 2nd half with 2:00 or less remaining on dead balls
Equipment
- Footballs are provided by Team Zone Athletics
- Football size: Youth Size 7
Coin Toss & Possession
- Referees conduct a coin toss to determine first possession
- Team listed first on the schedule calls the toss
- Teams are required to take opposite sidelines
- The team that wins the coin toss selects which sideline they want
Style of Play
- This is touch football — no flags are used
- If referees determine play has become too aggressive or unsafe, flags will be implemented for the remainder of the season
Section 2: Game Play Rules
Offensive Rules
- Teams may use a center, however the center is not an eligible receiver
- If no center is used:
- Ball is placed on a QB tee
- A 5-second buzzer will be used
- Quarterback rules:
- QB has 5 seconds to pass
- No defensive rushing is allowed
- QB may not run the ball to gain yardage
- If no pass is made within 5 seconds, play is blown dead
Downs & Field Progression
- Possession starts at the offense’s own 5-yard line
- Teams have 3 downs to cross midfield
- Failure to cross midfield results in a turnover, with the opposing team starting at their own 5-yard line
- Once midfield is crossed:
- Team receives 4 downs to score
Passing & Ball Movement
- All passes must be forward passes
- Laterals are allowed only after a completed forward pass
- No kicking or punting
Fumbles & Ball Control
- Fumbles are ruled dead at the spot of the fumble
- Possession is awarded to the last team to touch the ball prior to the fumble
Defense & Scoring
- Defensive scoring:
- Interception = 3 points and turnover on downs
- Defensive stop (failure to gain first down) = 2 points and possession
- When a defense takes over on downs, ball is placed at the 40-yard line
Player Safety & Contact
- A player is ruled down when touched by an opponent
- Diving is not allowed at any time to advance the football
Section 3: Field Setup & Game Format
Field Dimensions
- 40 yards long
- 160 feet wide
- 10-yard end zones
Game Administration
- Coin toss determines first possession
- Clock and score are maintained by on-field referees
Section 4: Game Night Logistics
- Teams may warm up 10 minutes prior to each game
- Teams must exit the field immediately after games to stay on schedule
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IF A REGULAR SEASON GAME ENDS IN A TIE, THERE WILL BE NO OVERTIME PLAYED. THE GAME WILL END IN A TIE.
Section 5: Penalties & Enforcement
Penalties That May Be Called
- Pass interference
- Holding
- Personal fouls
- Unsportsmanlike conduct
Penalty Outcomes
- Loss of down or automatic first down
- 5-yard gain or loss depending on the infraction
Safety Enforcement
- Any athlete who intentionally shoves, pushes, hits, or endangers another player may be:
- Removed from the game
- Disciplined at the referee’s discretion
Section 6: Schedule, Standings & Playoffs
Schedules & Standings
- Regular season and playoff schedules are posted on the Team Zone Athletics website
- Coaches receive rosters and schedules before the season begins
- Coaches are responsible for communicating season details to families
- Standings are updated every Tuesday
- Referee-reported scores are considered final
Playoff Participation
- All teams qualify for playoffs
- Playoff formats:
- 4 Teams: Top 2 → Championship | Bottom 2 → Consolation
- 6 Teams: Top 2 → Championship | Remaining 4 → Consolation
- 8 Teams: Top 2 → Championship | Remaining 6 → Consolation
- Bracket-style playoffs may be used during Spring and Fall seasons based on field availability
Tiebreakers
- Head-to-head record
- Opponent win percentage (top teams)
- Points for/against do not count toward standings or tiebreakers
- If teams have not played each other and records remain equal, Team Zone Athletics will determine a fair solution
- If necessary, a 20-minute play-in game may be used to determine seeding
Section 7: Coaches, Uniforms & Sidelines
Coaches
- Coaches are not allowed on the field
- May briefly enter to call a play, then must return to the sideline
- Offensive coaches have 30 seconds to call a play
- Wristbands are strongly encouraged
- Time is for play selection only, not instruction
Uniforms & Sideline Access
- Players must wear official Team Zone jerseys
- Only registered coaches wearing Team Zone coach shirts may be on the sideline
- Parents and spectators:
- May not throw footballs
- May not enter the field or participate in activities
Section 8: Parent & Spectator Conduct
- Spectators must remain off the sideline and sit around the perimeter of the field
- All spectators must follow the Team Zone Code of Conduct
- No foul, abusive, or inappropriate language
- Violations may result in removal from the facility
Section 9: Team Zone Code of Conduct
Team Zone Athletics enforces a Zero Tolerance Policy.
Not Permitted
- Pushing or shoving
- Taunting or threats
- Foul or abusive language
While this is a non-contact sport, blatant contact will not be tolerated. Athletes may be removed from a game or league based on severity, age, and grade level to ensure safety and fair play.
Section 10: Weather Cancellations
- Coaches notify players via call or text
- Updates will be posted on Team Zone Athletics social media
- Make-up games are not guaranteed